Think of it you can now treat MacOS as the “server” host of your. NET Core) is a step to create apps that can use MacOS as the host. Unlike the traditional “.NET framework” which is exclusive to Windows. NET 5 is now a general purpose framework to build apps targeting Windows, Linux, and MacOS. You also have the flexibility of having a single function on Xamarin.Forms that implements differently on each platform: ie press this button and it will do X for MacOS and it will do Y for Windows. You have the flexibility on your Xamarin.Forms project to only render components depending on the target platform: ie show this button on MacOS but not on Windows. It just abstracts the creation of the app in Xamarin.Forms layer. Under the hood, you would still have a Xamarin.Mac project that just calls the Xamarin.Forms project. Even if you coded your button in C# / XAML, the result is still a native MacOS button. PULLTUBE MAC APP CODEThe advantage of this approach is the flexibility of targeting multiple platforms using the same code base. Unlike Xamarin.Mac, using Xamarin.Forms, you can use XAML and C# to create your components. Xamarin.Forms is a cross-platform UI framework that allows you to create native applications on MacOS, iOS, Android, Windows, and even Tizen OS. In Xamarin.Mac (using Visual Studio for Mac) you can define your user interfaces using Storyboards and will invoke XCode for you to do the UI components and data bindings. Xamarin.Mac allows you to transpile the C# code into something that XCode will eventually compile to create the “.app” package. Under the hood, it still uses XCode and follows the same principles like: AppDelegatre, Main, Entitlements, Plists, provisioning profiles, etc. PULLTUBE MAC APP MAC OSThis allows you to create a Mac OS application written in C# instead of Objective-C/Swift. These libraries create bindings between the native Mac OS APIs and exposed as C#. It started as MonoMac and eventually carried out as Xamarin.Mac. To understand how it relates specifically to Mac OS, we have to talk about Xamarin.Mac and Xamarin.Forms. It was later acquired by Microsoft and became part of the wider Developer tools ecosystem such as Visual Studio and. Xamarin was the commercial spin-off of Mono for Mac, iOS, and Android. It’s the roots of what’s now called Xamarin. Mono can run not just on MacOS and Linux, but also on gaming and mobile operating systems like iOS, Android, and PlayStation. It’s not officially supported by Microsoft (specially back then) and it’s a project started by the legendary Miguel de Icaza who also started GNOME and eventually Xamarin. The project has been around since 2004 and was as an alternative way of using. NET and C# available to non-Windows platform. Mono is the original vision and execution of having. This blog post explains some of the core concepts across these nomenclature. NET 5, Xamarin.Mac, Xamarin.Forms, Mac Catalyst. NET” is still unfolding, there is a lot of confusion on how we can use. NET framework (and the wider ecosystem) has embraced a lot of openness these past few years.
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